Below the particle script is a rotation script, you can throw that in the prim or combine it with the top script; it will make the prim rotate.
float maxsysage = 0.0;
float maxspeed = 0.02;
float minspeed = 0.02;
float burstrad = 0.0;
integer burstcount = 20;
float burstrate = 0.01;
float outangle = 0.1;
float inangle = 0.001;
vector omega = <0.0,0.0,0.0>;
vector startcol = <1.0,>;
vector endcol = <.0, 0.0, 0.>;
float startalph = 0.1;
float endalph = 0.00;
vector startscale = <0.04,0.04,0.04>;
vector endscale = <.00,0.00,0.00>;
float maxage = 4.0;
vector accel = <0.0,>;
string texture = "cb722f94-f87a-2a53-e6df-0f5f03ce6f6d";
integer flight;
integer pilot;
ParticlesOn()
{
llParticleSystem([PSYS_PART_FLAGS,
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_EMISSIVE_MASK,
PSYS_SRC_PATTERN,
PSYS_SRC_PATTERN_ANGLE,
PSYS_PART_START_COLOR, startcol,
PSYS_PART_START_ALPHA, startalph,
PSYS_PART_END_COLOR, endcol,
PSYS_PART_END_ALPHA, endalph,
PSYS_PART_START_SCALE, startscale,
PSYS_PART_END_SCALE, endscale,
PSYS_PART_MAX_AGE, maxage,
PSYS_SRC_ACCEL, accel,
PSYS_SRC_TEXTURE, texture,
PSYS_SRC_BURST_RATE, burstrate,
PSYS_SRC_INNERANGLE, inangle,
PSYS_SRC_OUTERANGLE, outangle,
PSYS_SRC_BURST_PART_COUNT, burstcount,
PSYS_SRC_BURST_RADIUS, burstrad,
PSYS_SRC_BURST_SPEED_MIN, minspeed,
PSYS_SRC_BURST_SPEED_MAX, maxspeed,
PSYS_SRC_MAX_AGE, maxsysage,
PSYS_SRC_OMEGA, omega ]);
}
ParticlesOff()
{
llParticleSystem([PSYS_PART_FLAGS,
PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_FOLLOW_SRC_MASK |
PSYS_PART_FOLLOW_VELOCITY_MASK |
PSYS_PART_EMISSIVE_MASK,
PSYS_SRC_PATTERN,
PSYS_SRC_PATTERN_ANGLE,
PSYS_PART_START_COLOR, startcol,
PSYS_PART_START_ALPHA, startalph,
PSYS_PART_END_COLOR, endcol,
PSYS_PART_END_ALPHA, endalph,
PSYS_PART_START_SCALE, startscale,
PSYS_PART_END_SCALE, endscale,
PSYS_PART_MAX_AGE, 0.01,
PSYS_SRC_ACCEL, accel,
PSYS_SRC_TEXTURE, texture,
PSYS_SRC_BURST_RATE, burstrate,
PSYS_SRC_INNERANGLE, inangle,
PSYS_SRC_OUTERANGLE, outangle,
PSYS_SRC_BURST_PART_COUNT, burstcount,
PSYS_SRC_BURST_RADIUS, burstrad,
PSYS_SRC_BURST_SPEED_MIN, minspeed,
PSYS_SRC_BURST_SPEED_MAX, maxspeed,
PSYS_SRC_MAX_AGE, 0.01,
PSYS_SRC_OMEGA, omega ]);
}
default
{
state_entry()
{
llSetTimerEvent(0.0);
llParticleSystem([]);
ParticlesOn();
}
on_rez(integer sparam)
{
llResetScript();
}
link_message (integer sender, integer num, string msg, key id)
{
if (num == 0 && msg == "flameon")
{
ParticlesOn();
}
if(num == 0 && msg == "flameoff")
{
ParticlesOff();
}
}
}
default
{
state_entry()
{
llTargetOmega(<0,0,1>,PI,0.20);
}
}
1 comments:
I wanted to try it but did not work. There are at vectors startcol and accel values in the vector missing. After fixing that with random numbers, the script still doesnt work.
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