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Wednesday, May 26, 2010

And now for something completely unrelated.....

I was asked about making sculpties in Blender. Well the fact of the matter is that it's a little bit of a pain to set up if you're doing it from scratch. So what I've done is I've taken care of the initial steps and saved the file, and that is available to everyone here: http://bitcracked.com/sl/sculpty.html Just download the file, unzip and open it.

I have it set up with the default cylinder. If you want more vertices just push A (hotkey to select all), go to edit mode, click editing (looks like a sqaure with dots at the corners) and click subdivide.


To export your sculpty map, follow these steps.
1. Move your mouse right over the line between the top and bottom window and choose "split area"

2. Click the little box at the bottom left of the new window you just created and select "UV/image editor"

3. Click on Image > new, and set the dimensions for 256x256. Then, push F10 to go to the render menu, and click the "bake" tab. In the right column, click "Textures", and then click the large "Bake" button. You will see your colored sculpt map appear in the right window.



4. Once the image has been baked, click on image again, choose Save As, and select where you want to save your image. At the bottom of the save screen make sure you select to save your image as a Targa file.

I know there are plugins and junk to make sculpties in blender, but if you don't feel like using those or they're giving you trouble, this can be an easier way to make them without plugins. Just make sure you don't save over your sculptstart.blend file :)

Also, I know that SL will trim down your image to be 128x128 (and 32x33 verts) when you use it as a sculpt map but I always like to start high res and then let it be trimmed down as needed.

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